Augmented Reality Audio Controller

Augmented Reality Audio Controller

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What’s Spacial (3D) Audio?

It is the phenomenon of transforming sound waves (using head-related transfer functions  or HRTF filters and cross-talk cancellation techniques) to mimic natural sound waves, which emanate from a point in a 3-D space. It allows trickery of the brain using the ears and auditory nerves, pretending to place different sounds in different 3-D locations upon hearing the sounds, even though the sounds may just be produced from just 2 speaker Wikipedia

What’s wrong with the current solutions?

Too many knobs, dials, switches, and buttons. Take look at Dolby Atmos Renderer (a tool used by audio engineers to place sounds spatially):

Dolby Atmos Renderer
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In many cases, this level of fine-tuned precision is eventually needed, but what if we just wanted to get a quick idea down, or wanted to change multiple sound placements quickly? We’d find ourselves fiddling with many controls; taking us out of the zone and potentially losing the creative spark in the processes.

So, what’s DAX?

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How I built it

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Challenges I ran into (spoiler: a lot)

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Accomplishments I’m proud of

Just that we got it working, we just wanted to see if it's possible.

What I learned

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What's next?

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Team Information

  • Michael Palladino